Augmented reality (AR) education technology is gaining traction, revolutionizing traditional learning with interactive and engaging experiences. These companies create tools that bring subjects to life, making learning immersive and enjoyable. The industry includes a range of players, from startups to established firms, all focused on enhancing educational outcomes through AR and VR solutions. Trends such as remote learning have accelerated adoption, predicting a significant growth trajectory as educators seek innovative ways to captivate students. Many institutions are investing in AR technology to improve knowledge retention and engagement, particularly in STEM areas.


This listing features 22 augmented reality education technology companies, varying in size from small teams to larger organizations. Founded across different years, these firms are headquartered in various regions such as the United States, United Kingdom, India, and Australia. Their specializations range from interactive educational tools and immersive content creation to platforms for virtual learning. Notably, several of these companies have received funding, highlighting investor confidence in the sector's potential and their innovative solutions.


Read on to discover the top augmented reality education technology companies.


Top 22 Augmented Reality Education Technology Companies


1. Merge

  • Website: mergeedu.com
  • Ownership type: Venture Capital
  • Headquarters: San Antonio, Texas, United States (USA)
  • Latest funding: $10.1M, April 2016
  • Founded year: 2014
  • Headcount: 11-50
  • LinkedIn: merge-vr

Merge, founded in 2014 and based in San Antonio, Texas, is an educational technology provider that specializes in augmented reality solutions for K-12 education. The company offers a range of digital teaching aids and interactive simulations aimed at enhancing science and STEM learning. Their flagship product, the Merge Cube, allows students to hold and interact with 3D objects, providing a tactile learning experience that complements traditional teaching methods. Merge's offerings are designed to engage visual-spatial learners and support differentiated instruction. The company operates on a subscription model, which enables schools to access a comprehensive library of educational resources. With a focus on hands-on experiences, Merge has garnered attention from educators and institutions, positioning itself as a significant player in the augmented reality education technology sector. The company has also received funding, totaling over $10 million, to support its growth and development in this field.


2. VictoryXR

  • Website: victoryxr.com
  • Ownership type: Venture Capital
  • Headquarters: Davenport, Iowa, United States (USA)
  • Employee distribution: United States (USA) 92%, Kuwait 8%
  • Latest funding: Series A, $2.5M, November 2023
  • Founded year: 2016
  • Headcount: 11-50
  • LinkedIn: victoryxr

VictoryXR, founded in 2016 and based in Davenport, Iowa, is an educational technology company that specializes in virtual reality (VR) and augmented reality (AR) solutions. The company targets K-12 schools, higher education institutions, and corporate training organizations, offering a range of products designed to enhance learning experiences. Their solutions include immersive learning environments, AI-driven teaching tools, and a subscription service that provides access to various educational resources. VictoryXR has established partnerships with over 50 higher education institutions globally, focusing on creating digital twin campuses in the metaverse. This innovative approach allows students to engage in realistic simulations and interactive learning experiences. In November 2023, VictoryXR secured $2.5 million in Series A funding, indicating strong investor confidence in their vision and growth potential within the education technology sector.


3. Blippar

  • Website: blippar.com
  • Ownership type: Private Equity
  • Headquarters: London, England, United Kingdom (UK)
  • Employee distribution: India 57%, United Kingdom (UK) 28%, Spain 4%, Other 11%
  • Latest funding: Seed, $5.0M, March 2021
  • Founded year: 2011
  • Headcount: 51-200
  • LinkedIn: blippar

Blippar, founded in 2011 and based in London, is a technology provider that specializes in augmented reality solutions. The company offers innovative tools such as Blippbuilder and WebAR SDK, which enable users to create interactive AR experiences tailored for both education and marketing. Blippar's platform is designed to be user-friendly, allowing individuals and organizations to develop AR content without requiring extensive technical knowledge. Their clientele includes businesses and educational institutions looking to enhance engagement through creative content. In March 2021, Blippar secured $5 million in seed funding, which supports their ongoing development and expansion in the AR space. The company has positioned itself as a facilitator of immersive learning experiences, making it easier for educators to incorporate AR into their teaching methods.


4. Sangari South Africa

  • Website: sangari.co.za
  • Ownership type: Private
  • Headquarters: Johannesburg, Gauteng, South Africa
  • Employee distribution: South Africa 100%
  • Founded year: 1995
  • Headcount: 1-10
  • LinkedIn: sangarisouthafrica

Sangari South Africa, founded in 1995 and based in Johannesburg, is a private education technology provider that specializes in augmented reality (AR) and virtual reality (VR) solutions for STEM education. The company focuses on enhancing learning experiences across schools, universities, and technical colleges by offering a variety of digital content and hardware. Their innovative solutions are designed to engage students and improve their understanding of complex concepts. Sangari's mission is to provide world-class educational tools that enable learners to reach their full potential. They have developed a comprehensive library of VR modules and interactive simulations that align with educational standards, making their offerings particularly relevant for educators looking to modernize their teaching methods. Sangari has successfully implemented its solutions in numerous educational institutions across South Africa and beyond, demonstrating a commitment to improving education through technology.


5. TechXR Innovations Private Limited

  • Website: techxr.co
  • Ownership type: Private
  • Headquarters: Bhopal, Madhya Pradesh, India
  • Employee distribution: India 100%
  • Founded year: 2021
  • Headcount: 11-50
  • LinkedIn: techxr

TechXR Innovations Private Limited, based in Bhopal, Madhya Pradesh, India, is an educational technology company that specializes in augmented reality (AR) and virtual reality (VR) tools aimed at enhancing learning experiences. Founded in 2021, the company has developed innovative products like the SenseXR AR-VR Educational Controller and the TechXR Holo Cube. These tools are designed to transform traditional learning methods by providing interactive and immersive educational experiences for students and institutions. TechXR operates primarily through an online store, allowing direct access to its products. The company focuses on subjects such as science, math, geography, and history, offering over 500 STEM-based experiences through its SenseXR Play App. With a dedicated team of 11-50 employees, TechXR is committed to revolutionizing education through technology, making learning more engaging and effective for users.


6. Lumination

  • Website: lumination.com.au
  • Ownership type: Venture Capital
  • Headquarters: Thebarton, South Australia, Australia
  • Employee distribution: Australia 100%
  • Latest funding: Seed, January 2018
  • Founded year: 2016
  • Headcount: 51-200
  • LinkedIn: tfe-solutions

Lumination, founded in 2016 and based in Thebarton, South Australia, is an educational technology provider that focuses on immersive learning solutions. The company offers products like Learning Labs, which utilize virtual and augmented reality to create engaging and interactive learning environments for both schools and businesses. Their approach is rooted in evidence-based practices, aiming to enhance student engagement and improve learning outcomes. Lumination has established partnerships with various educational institutions across Australia, showcasing their commitment to transforming traditional education through innovative technology. Their offerings include classroom management software and tailored support for educators, ensuring that their immersive solutions are effectively integrated into teaching methods. With a dedicated team of around 24 employees, Lumination continues to make strides in the education technology sector, particularly in the use of augmented reality for experiential learning.


7. TutAR

  • Website: tutar.app
  • Ownership type: Venture Capital
  • Headquarters: Kochi, Kerala, India
  • Employee distribution: India 100%
  • Latest funding: Seed, April 2022
  • Founded year: 2018
  • Headcount: 11-50
  • LinkedIn: infusory-designs-inc

TutAR, based in Kochi, Kerala, India, is an educational technology company that specializes in interactive 3D learning tools aimed at improving student engagement and comprehension in classrooms. Founded in 2018, TutAR provides a range of augmented reality resources and a pre-mapped curriculum that covers subjects such as mathematics, science, and environmental studies. The company targets teachers and educational institutions looking for innovative ways to enhance their teaching methods. With a dedicated team of 22 employees, TutAR has been actively involved in reshaping educational experiences by integrating technology into the learning process. Their platform allows educators to access a library of 3D models, making complex concepts more accessible and engaging for students. The company has received positive feedback from educators who have noted significant improvements in student attention and learning outcomes since implementing TutAR's tools.


8. LightUp

  • Website: lightup.io
  • Ownership type: Venture Capital
  • Headquarters: San Mateo, California, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: Other (Grant), $1.3M, August 2016
  • Founded year: 2014
  • Headcount: 1-10
  • LinkedIn: lightup

LightUp, founded in 2014 and based in San Mateo, California, is an educational technology company that specializes in augmented reality applications aimed at enhancing learning experiences. With a small team of around 34 employees, LightUp has developed innovative tools for STEM education, including their notable products, Halo AR and Animal Safari AR. These applications allow educators and students to engage with complex concepts in a more interactive manner, such as visualizing a solar system in one's living room or going on a virtual safari. The company has received funding, including a grant of approximately $1.26 million in 2016, which supports its mission to create educational labs that harness augmented reality to captivate learners. LightUp's focus on providing resources for teachers to integrate AR into their classrooms further solidifies its role in the education technology sector.


9. Victoria Productions Inc

  • Website: vproductions.net
  • Ownership type: Private
  • Headquarters: New York, New York, United States (USA)
  • Employee distribution: South Korea 50%, United States (USA) 50%
  • Founded year: 2005
  • Headcount: 11-50
  • LinkedIn: victoria-productions-nyc

Victoria Productions Inc, founded in 2005 and based in New York, is an educational technology company that specializes in augmented reality (AR), virtual reality (VR), and mixed reality (MR) content. With a team of around 19 employees, the company operates primarily in the EdTech sector, focusing on creating interactive tools that enhance learning experiences for children and educational institutions. Victoria Productions has developed a significant portfolio, including over 650 mobile applications and 350 educational books, which have been well-received in the market. Their innovative 'BOOK+APP' framework allows publishers to integrate AR into existing texts, transforming traditional learning materials into interactive experiences. The company has also expanded its reach globally, with operations in both the United States and South Korea, and has participated in various international conferences and exhibitions to promote its AR educational solutions.


10. Appearition - Immersive Realities

  • Website: appearition.com
  • Ownership type: Private
  • Headquarters: Melbourne, Victoria, Australia
  • Founded year: 2014
  • Headcount: 11-50
  • LinkedIn: appearition

Appearition - Immersive Realities is a private technology company based in Melbourne, Victoria, Australia, founded in 2014. With a team of 11-50 employees, the company focuses on creating immersive learning solutions that utilize augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). Their primary product, EducART, serves educational institutions and businesses by enhancing engagement and understanding of complex concepts through interactive AR experiences. Appearition also offers AR/VR development and content creation services, catering to a variety of clients in both the education and corporate sectors. Their innovative tools enable students to explore, create, learn, assess, and collaborate, making learning a more interactive and engaging process. The company has positioned itself as a player in the education technology space, emphasizing the importance of immersive experiences in modern learning environments.


11. Nara EdTech

  • Website: nara.com.tr
  • Ownership type: Private
  • Headquarters: Staten Island, New York, United States (USA)
  • Founded year: 2014
  • Headcount: 11-50
  • LinkedIn: nara-edtech

Nara EdTech, also known as Nara XR, is an educational technology company based in Staten Island, New York, founded in 2014. With a team of 21 employees, Nara EdTech is dedicated to creating innovative solutions that transform traditional learning environments through the use of virtual and augmented reality. Their flagship products, MetaQampus and StoryBee, cater to educational institutions by providing immersive experiences that enhance student engagement and learning outcomes. MetaQampus serves as a digital platform that allows instructors and students to interact in a virtual space, while StoryBee offers a story-based learning approach that encourages critical thinking and problem-solving in a 3D environment. Nara EdTech has collaborated with various educational institutions, showcasing their commitment to shaping the future of education through technology.


12. Corinth

  • Website: corinth3d.com
  • Ownership type: Venture Capital
  • Headquarters: Prague, Prague, Czech Republic
  • Employee distribution: Czech Republic 100%
  • Latest funding: Pre-seed, April 2012
  • Founded year: 2011
  • Headcount: 11-50
  • LinkedIn: corinth

Corinth, founded in 2011 and based in Prague, Czech Republic, is an educational technology company that specializes in interactive 3D models and resources tailored for STEM education. The company provides a comprehensive library of 3D, augmented reality (AR), and virtual reality (VR) content aimed at enhancing learning experiences in schools. Corinth's products are designed to engage students and improve their understanding of complex scientific concepts. They cater to both educational institutions and publishing partners, offering content licensing options that allow for integration into various digital platforms and textbooks. Corinth's commitment to quality is evident in their collaboration with experts from top universities, ensuring that their content is scientifically verified and aligned with educational standards. The company operates globally, with a presence in 120 countries, and has established itself as a significant player in the educational technology sector, particularly in the use of AR and VR for learning.


13. Practically

  • Website: practically.com
  • Ownership type: Venture Capital
  • Headquarters: Hyderabad, Telangana, India
  • Employee distribution: India 99%, Other 1%
  • Latest funding: $5.0M, December 2021
  • Founded year: 2018
  • Headcount: 201-500
  • LinkedIn: practically

Practically, founded in 2018 and based in Hyderabad, Telangana, India, is an educational technology company that specializes in creating immersive learning experiences for students in grades 6 to 12. The company leverages augmented reality, 3D videos, and simulations to enhance comprehension in subjects such as Math and Science. Practically aims to make learning engaging and interactive, catering to both students and parents who seek innovative educational solutions. The platform features a comprehensive library of over 1,000 augmented reality videos and numerous interactive simulations, designed to facilitate hands-on learning. Practically has garnered attention in the education sector, with a reported user base of over 330,000 students and partnerships with more than 200 schools. The company has also received funding, with its last reported amount being approximately $4.99 million in December 2021, indicating investor confidence in its business model and growth potential.


14. Embright Infotech Pvt Ltd

  • Website: embrightinfotech.com
  • Ownership type: Venture Capital
  • Headquarters: Thiruvananthapuram, Kerala, India
  • Employee distribution: India 100%
  • Latest funding: January 2021
  • Founded year: 2017
  • Headcount: 11-50
  • LinkedIn: embrightinfotech

Embright Infotech Pvt Ltd, founded in 2017 and based in Thiruvananthapuram, Kerala, is a technology company focused on XR software solutions for immersive learning experiences. The company develops innovative tools tailored for educational institutions and organizations, aiming to enhance engagement and knowledge retention through interactive technologies. Their offerings include various XR projects, such as the Auticare XR platform, which emphasizes inclusive learning. Embright Infotech is dedicated to transforming traditional learning methods by creating immersive experiences that make learning more engaging and accessible. With a team of around 23 employees, they are committed to empowering individuals and organizations with cutting-edge XR solutions that facilitate experiential learning.


15. Avantis Education

  • Website: avantiseducation.com
  • Ownership type: Private Equity
  • Headquarters: United States (USA)
  • Employee distribution: United Kingdom (UK) 72%, United States (USA) 23%, Finland 2%, Other 2%
  • Latest funding: $5.5M, September 2020
  • Founded year: 2007
  • Headcount: 51-200
  • LinkedIn: avantis-systems-ltd

Avantis Education is an educational technology provider based in the United States, with a significant presence in the United Kingdom. Founded in 2007, the company focuses on classroom technology solutions that enhance student engagement and learning outcomes. Their flagship product, ClassVR, is a virtual reality headset designed specifically for educational use, offering a user-friendly interface and a library of curriculum-aligned content. Avantis Education serves schools and educational institutions, providing comprehensive support to teachers and students alike. The company has received funding amounting to over $5.5 million as of September 2020, which underscores its growth and commitment to advancing educational technology. With a dedicated team of around 90 employees, Avantis Education continues to innovate in the field of immersive learning, making a significant impact on how technology is utilized in classrooms.


16. Delightex GmbH

  • Website: delightex.com
  • Ownership type: Private
  • Headquarters: Yamanashi, Yamanashi, Japan
  • Employee distribution: Germany 100%
  • Founded year: 2012
  • Headcount: 11-50
  • LinkedIn: delightex-gmbh

Delightex GmbH, founded in 2012 and based in Yamanashi, Japan, is a private educational technology company that specializes in virtual and augmented reality solutions tailored for the education sector. The company is best known for its flagship product, CoSpaces Edu, which allows students and teachers to create, animate, and explore their own virtual content. This platform not only enhances engagement but also fosters creativity and critical thinking among learners. Delightex has established partnerships with various educational platforms, such as BrainPOP and Skoletube, to further integrate their technology into existing educational frameworks. Their focus on interactive and immersive learning experiences positions them as a notable player in the educational technology industry.


17. NorthSouth Studios

  • Website: northsouthstudios.com
  • Ownership type: Private
  • Headquarters: Los Angeles, California, United States (USA)
  • Employee distribution: Peru 100%
  • Founded year: 2004
  • Headcount: 51-200
  • LinkedIn: northsouth-studios

NorthSouth Studios, now known as SparxWorks Inc., is a private technology company based in Los Angeles, California. Founded in 2004, the company specializes in augmented reality and educational services. They provide a cloud-based AR publishing platform that allows users to create and share augmented reality content. Their offerings include a variety of eLearning solutions designed for educational institutions and businesses, focusing on enhancing learning experiences through interactive and engaging technology. The company has developed numerous educational tools and resources, showcasing their commitment to the educational market. Despite not having reported any recent funding, their ongoing projects and services indicate a sustained involvement in the industry.


18. Altfactor

  • Website: altfactor.ro
  • Ownership type: Private
  • Headquarters: Romania
  • Employee distribution: Romania 100%
  • Founded year: 2000
  • Headcount: 11-50
  • LinkedIn: altfactor

Altfactor is a private educational technology company based in Romania, founded in 2000. With a team of 19 employees, the company has carved out a niche in developing custom software solutions and immersive virtual reality applications. Altfactor collaborates with educational institutions and businesses to create innovative training and learning tools. Their offerings include bespoke educational software, multimedia interactive content, and advanced VR and AR applications. Notably, Altfactor has engaged in various research and development projects, contributing to the advancement of educational technology. Their work spans multiple sectors, including healthcare, construction, and tourism, showcasing their ability to tailor solutions to specific industry needs. Altfactor's commitment to enhancing educational experiences through technology positions them as a relevant player in the education technology market.


19. Umety

  • Website: umety.com
  • Ownership type: Private
  • Headquarters: San Francisco, California, United States (USA)
  • Employee distribution: India 94%, United States (USA) 6%
  • Founded year: 2023
  • Headcount: 51-200
  • LinkedIn: umety

Umety is an education technology company based in San Francisco, California, founded in 2023. The company specializes in immersive learning solutions utilizing augmented and virtual reality technologies. Umety offers a range of products, including VR headsets and a rich library of educational content designed for STEM and language learning. Their primary clientele consists of educational institutions aiming to boost student engagement and improve learning outcomes through innovative technology. Umety’s platform supports cross-device delivery, allowing educators to create and manage interactive lessons that cater to various learning needs. The company is also dedicated to inclusivity, having developed content specifically for special education. With a significant portion of its workforce based in India, Umety is positioned to leverage global talent in the education technology sector. Their recent product launches and participation in industry events highlight their commitment to advancing educational experiences through immersive technologies.


20. ThingLink

  • Website: thinglink.com
  • Ownership type: Venture Capital
  • Headquarters: Palo Alto, California, United States (USA)
  • Employee distribution: Finland 36%, United States (USA) 18%, Italy 18%, Other 27%
  • Latest funding: $1.1M, February 2016
  • Founded year: 2010
  • Headcount: 11-50
  • LinkedIn: thinglink

ThingLink, founded in 2010 and based in Palo Alto, California, is an interactive media company that provides innovative solutions for creating engaging training and educational content. The company operates on a subscription model, allowing users to access tools for virtual training, guided tours, and augmented reality experiences. ThingLink serves a variety of clients, including businesses and educational institutions, and has a notable presence in the education sector. Their platform enables educators to create interactive media that enhances learning experiences and outcomes. ThingLink has also received funding, with a reported amount of approximately $1.1 million in 2016, which supports its ongoing development and expansion in the educational technology space.


21. Jio Tesseract

  • Website: tesseract.in
  • Ownership type: Corporate
  • Headquarters: Mumbai, Maharashtra, India
  • Employee distribution: India 100%
  • Latest funding: $1.4M, August 2019
  • Founded year: 2015
  • Headcount: 51-200
  • LinkedIn: tesseract-imaging

Jio Tesseract, officially known as Tesseract Imaging Ltd., is a technology company based in Mumbai, Maharashtra, India, founded in 2015. The company focuses on immersive technologies, particularly augmented and virtual reality. They have developed innovative products like JioGlass and JioDive, which are aimed at enhancing learning and development experiences. Jio Tesseract provides solutions that cater to educational institutions, helping to improve training efficiency and engagement through immersive learning. Their offerings include tools for schools and colleges, emphasizing the integration of AR and VR into educational practices. The company has also received funding, which supports its growth and development in the competitive tech landscape. With a workforce of around 221 employees, Jio Tesseract is positioned to make a significant impact in the education technology sector, particularly in the realm of augmented reality.


22. Metabook XR

  • Website: metabookxr.com
  • Ownership type: Venture Capital
  • Headquarters: Noida, Uttar Pradesh, India
  • Employee distribution: India 100%
  • Latest funding: Seed, May 2023
  • Founded year: 2019
  • Headcount: 11-50
  • LinkedIn: metabookxr

Metabook XR is an edtech company based in Noida, Uttar Pradesh, India, founded in 2019. The company specializes in virtual reality solutions aimed at transforming educational experiences for students and educators alike. By providing VR headsets and a rich repository of immersive educational content, Metabook XR seeks to enhance learning outcomes across various subjects, including biology, chemistry, physics, history, geography, and mathematics. Their products are designed to create engaging, multisensory learning environments that promote better retention and understanding. The company has developed content that is mapped to K-12 curricula, ensuring that it meets the educational needs of students from grades 3 to 10. Metabook XR's approach emphasizes experiential learning, allowing students to interact with concepts in a virtual space, thereby making education more enjoyable and effective. They have not reported any funding to date, indicating a focus on organic growth and development within the education technology sector.



Augmented Reality Education Technology Insights: Key Companies


CompanyHeadquarterSizeFoundedOwnership
MergeSan Antonio, Texas, United States (USA)11-502014Venture Capital
VictoryXRDavenport, Iowa, United States (USA)11-502016Venture Capital
BlipparLondon, England, United Kingdom (UK)51-2002011Private Equity
Sangari South AfricaJohannesburg, Gauteng, South Africa1-101995Private
TechXR Innovations Private LimitedBhopal, Madhya Pradesh, India11-502021Private
LuminationThebarton, South Australia, Australia51-2002016Venture Capital
TutARKochi, Kerala, India11-502018Venture Capital
LightUpSan Mateo, California, United States (USA)1-102014Venture Capital
Victoria Productions IncNew York, New York, United States (USA)11-502005Private
Appearition - Immersive RealitiesMelbourne, Victoria, Australia11-502014Private
Nara EdTechStaten Island, New York, United States (USA)11-502014Private
CorinthPrague, Prague, Czech Republic11-502011Venture Capital
PracticallyHyderabad, Telangana, India201-5002018Venture Capital
Embright Infotech Pvt LtdThiruvananthapuram, Kerala, India11-502017Venture Capital
Avantis EducationUnited States (USA)51-2002007Private Equity
Delightex GmbHYamanashi, Yamanashi, Japan11-502012Private
NorthSouth StudiosLos Angeles, California, United States (USA)51-2002004Private
AltfactorRomania11-502000Private
UmetySan Francisco, California, United States (USA)51-2002023Private
ThingLinkPalo Alto, California, United States (USA)11-502010Venture Capital
Jio TesseractMumbai, Maharashtra, India51-2002015Corporate
Metabook XRNoida, Uttar Pradesh, India11-502019Venture Capital


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